Production Diary - Yoke Infestation
- nyashaparsley
- Apr 21, 2024
- 3 min read
Updated: Nov 11, 2024
18/09/2024 - 19/04/2024
Today I started to think about out the story and dialogue for my game today. I Spent a few hours of time checking out some horror games for inspiration, which was pretty fun. I have some good ideas that I'm excited to maybe start and bring the game to life. I will probably change the storyline a bit, but for now I think it's ok.
I also took a look at Unreal Engine today. Seems like it offers more realism compared to Unity. Might be a good idea for the game ideas I have.

22/04/2024 - Today I finished off my post for parasites & sub-cultures where I researched the meaning of parasite and sub-cultures and also looked into the history of otakus.
25/04/2024 - Today I started and finished off my games development design for my game yokai infestation.
26/04/2024 - Today i researched what IP (intellectual property) meant and also looked at tutorials for landscape and scenery for unreal engine to familiarise myself with it
03/05/2024 - Today I made a questionnaire that had open and closed questions in there i also started with the starter scene
06/05/2024
09/05/2024 - Today i started to do the movement for the yokai infestation including the blueprints and the character, i also made a flashlight effect
Blueprints
My notes for the Camera Smoothness:
go to the camera boom details and enable 'Camera Lag' for smoother camera movements.
Character Movement:
Set the maximum walk speed to 350 for balanced and responsive character movement.
Flashlight IMC settings
13/05/2024 - The AI wasn't sensing me, so I was confused about why it wasn't following the player. I double-checked the blueprints but couldn't identify the problem.
Video of AI not being able to see me
14/05/2024 - Today, I tried again to fix the issue. I discovered that I didn't check the Bool value, which is why the AI couldn't see me.
I retargeted and uploaded a UE4 animation, then transferred it to UE5.
I also created a blueprint for the AI to attack. Here are the blueprints.
And here is a video of the AI attacking and the animation of a shove movement.
Animation by - Ramsterz https://www.ramsterzanimations.com/store-buy/p/epic-megajam-2022-free-anims
15/05/2024 - Today I made a blueprint for the player to be able to sprint or not, here is the blueprint for it.
I was going to create the UI for the stamina, but I got confused and left it. I probably won't add a stamina system.
Here is the gameplay so far.
20/05/2024 - Have to make everything all over again in UE 5.3 as i mistakenly used 5.4.
21/05/2024 - Completed everything i did in UE 5.4
22/05/2024 to 1/06/2024 - Started to think of what to make in the UI I ended up with this.
2/06/2024 - Didn't really like how it looked as it didnt match the theme of the game with bright colours so i decided to make the colour scheme black and red.
3/06/2024 - 6/06/2024 - Here are all the UI's for yokai infestation, the font for these are:
Credits UI
Load Menu UI
Main Menu UI
Pause Menu UI
Saving Menu UI
Settings UI
And here are the graphs for them
Credits UI Graph
Load Menu UI Graph
Main Menu UI Graph
Pause UI Graph
Saving UI Graph
Settings UI Graph
Here are the other UIs such as Stamina, Death, Fading animation, Safe Zone, Win and Mission.
and the graphs for these
7/06/2024 - Here is everything so far, I still have to add the scenery and character meshes but once thats done itll be kind of finished.
08/06/2024
This is it.. the gameplay so far, I think its ok but its not scary but it was still fun making it
12/06/2024 - today i added more bamboo and petals and i think im done now
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