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Parasites & Subcultures

  • Writer: nyashaparsley
    nyashaparsley
  • Apr 22, 2024
  • 3 min read

Updated: Apr 26, 2024

Parasite - The term "parasite" describes an organism that feeds on the nutrients of another organism (host) and lives on or inside it. basically, it strengthens the bond between them while damaging the host.

An example of this could be snakes. Toxins are injected by a poisonous parasite into its host to either immobilise or kill it, thus allowing feeding or protection. a snake injects their prey with venom to render them immobile and aid in digestion.



The Last of Us - in the last of us, the majority of humanity has become hostile due to a parasite fungus called Cordyceps. Cordyceps takes over the brain of its host transforming it into a aggressive zombie-like creature. the horrifying potential of parasites to change ecosystems and human behaviour is graphically shown in the game.


 

Sub-culture

Definition: a group that has its own unique norms, values, practices and identities inside a broader culture that frequently differs from mainstream culture is referred to as a "subculture".


An example of this could be gamers. they may frequently attend gaming conventions and sometimes even organise gaming teams or clans to participate in multiplayer games. they have their own lingo and might be confusing for someone who isn't in the gaming community such as "GG (Good Game)" or "noob" (someone who is a new or inexperienced player).


Otaku Sub-Culture

Age Range

Otakus can range in age, from teenagers to adulthood. while many people fall in fascination with anime and manga while they are younger, otaku of all ages are those who stay interested in and appreciative of Japanese popular culture for the rest of their lives.


Clothing

clothing influenced by anime, manga or video game characters is a common feature of otaku fashion. this can include more intricate cosplay costumes or more quiet references, such as wearing a shirt displaying a well-known anime logo. certain otaku's additionally integrate aspects of Japanese street culture, including Harajuku fashions into their attire.



Music

although otaku have a wide range of music tastes, many are admirers of Japanese pop and rock. otaku also enjoy listening to "Anison" or anime themed tunes. in addition, there's also a genre called "Vocaloid" which has a sizeable fanbase among otakus and features synthesised vocals of virtual vocalists like Hatsune Miku.



Mannerisms

otakus often show a thorough understanding of passion for their hobbies, sparking conversations or arguments within the community. An increasing number of otakus are also tech-savvy, using conventions, social media and online forums to stay current on the newest developments in gaming, manga and anime. even though some otakus are reclusive or uncomfortable in social situations, the community offers a welcoming environment for those who share the interest.



 

Otaku Profile


13 - 40 years


Generally uninterested in politics, prefers to concentrate on interests in video games, anime and manga/comics.


A blend of casual and anime-inspired clothes, popular anime characters are commonly portrayed on graphic t-shirts that are worn with cosy comfortable clothes. they mostly dress up in cosplay for conventions or other occasions.


Often seen with headphones on or around the neck, ready to enjoy music.


 

IP - Intellectual Property

intellectual property is an acronym for IP. it refers to the mental state of art, literature, innovations, designs, titles, symbols and pictures. these are safeguarded by intellectual property rights, which grant the creators or authors the only right to use and profit from them. Trademarks, video games, novels, films and music are also a few examples of intellectual property.


One well-known instance of intellectual property in the gaming business is Nintendo's "The legend of Zelda" series. it features a wide range of video games which have original universes, narratives, characters and gameplay elements that are all protected by intellectual property rules.

Nintendo is the owner of the intellectual property (IP) and has created a number of games, products and adaptions around it.


 


 
 
 

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